1. Western Vetrabjod

    1. Kaldrik

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      Kaldrik is the Svalrkin kingdom that dominates Western Vetrabjod. As rugged, cold, and wild as its people, the region is rich in resources and history.

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    2. The Frozen Marches

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      The vast expanse of the wilds of Vetrabjod are all considered to be part of Kaldrik, and these lands are called the Frozen Marches. With temperatures and climates that range from decently moderate to fatally cold, the Marches are not some simple, easy to traverse tundra. Those who seek to explore them had best be armed and on their guard: something is always listening.

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  2. Eastern Vetrabjod

    1. The Warrens

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      Found in the hills of the Howling Highlands, the Warrens is home to the ferocious Etain who guard their homeland to their dying breath. Encompassing both above and below ground, the Warrens has sprawling subterranean halls and a wide range of grass longhouses and hunting grounds. (Under Development)

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    2. Mereides Deeps

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      One of the bustling cities on the coast, Mereides Deeps is a jewel of civilization in Eastern Vetrabjod. Beneath the utopian façade, however, are a great many secrets. Those who dare, dare greatly. (Under Development)

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    3. The Howling Highlands

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      Rugged and harsh, ever changing and unforgiving, the Howling Highlands will test every aspect of those within it. Should they be found wanting, there is no escape. Wheresoever you go, the howls will follow you, and they will find you. Be comforted or be afraid: the choice is yours.

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  3. Northern Echon

    1. Empire of Amarantis

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      The best jewels are those formed under pressure, and so is the Empire of Amarantis. Every echelon of society, from nobles to artisans to traders to politicians, participate in a challenging game with unspoken rules. Devoted to the stars, the ancient power holds its own against upstarts and enemies on all sides.

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    2. Sacred Hegemony

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      Iron sharpens iron, and the Sacred Hegemony believes in the might of steel. Known for their rabid dislike of mages, the orderly, industrious, and religiously fervent Hegemony is ruled by an enigmatic, veiled Prophet. Tidy, organized, and harshly law-abiding, the Sacred Hegemony commands respect.

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  4. Central Echon

    1. Alameia

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      A lush jungle region sparsely populated by anything other than the Ceaca and Verdan who call the land their home. Alameia is mystical and rife with life and ruins hidden in the overgrowth.

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    2. Amun Thor

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      A harsh, mountainous region once known as the birthplace of dragon hunters, specifically the Rune Wardens. The settlements here are small but largely self-sufficient, and the people are hardened by the constant threat of dragons.

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  5. Southern Echon

    1. Cernos Amalgam

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      Freedom is wielded as a weapon in the Cernos Amalgam, a democratic collection of city-states which sprung from the nomadic tribes of plainsmen. Insular, bureaucratic, and highly suspicious of outsiders, Cernos is a nation preoccupied with politics, where debate is not only encouraged but often required.

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    2. Kol Isle

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      This volcanic island nation is a holy site above all else, devoted to the Primal of Fire, and the location of her seat of power. All are welcome in this community, if you can survive the environment and the ever-watchful eye of the goddess-queen and her consort.

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  6. Northern Kaldar - Illuvia

    1. The Freeholds of Misthaven

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      Once known as Vol Isra, the city state of Misthaven renamed itself after its cessation from Amarantis rule. Under the guidance of the merchant princes, the city of vices is renowned for its opulence and over-the-top festivities, but it holds many dark and dangerous secrets that are best left undiscovered.

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    2. Yilvi Islands

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      Six islands to the east of the dire Illuvian forests, the Yilvi Islands are a haphazard mishmash of peoples and races, united under the rule of the mysterious Fivefold Sovereignty, with the shadowy influence of the Yaray looming omnipresent in the background. As a land touched by Keshsek and homeland of the Kithsek, Yilvi is home to many strange and impossible things.

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    3. Kingdom of Irasshei

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      Bordered by the Nuallan Forest, Irasshei is a small Noiros kingdom located at the heart of Illuvia.

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    4. Solace

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      Located deep in the heart of the Everwilds, Solace is a large human town under the mercy of a [Dravinian] king and his court of [Daosi] tricksters.

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    5. The Everwilds

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      The vast, dire forests of Illuvia are collectively called the "Everwilds" by its inhabitants, though its landscape holds an array of varying forests and a diverse landscape of flora and fauna, from pines that soar hundreds of feet tall to bio luminescent forests shrouded in night. Venturing off the road is dangerous for the lone traveler; many daosi make a game of trapping unsuspecting mortals.

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  7. Southern Kaldar

    1. Vol Kingdom

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    2. Radiant Kingdom

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      The home of the Asrai. A nation graced under a perpetual dawn.

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  8. The Free Cities

    1. Cassis

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      The city of bones, home to a magocracy who seek to restore the glory of ancient Rowvall and establish the new might of mages over the mundane peoples of the world.

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    2. Yanai

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      A city of both doers and thinkers, dreamers and builders, where wonders of ingenuity not found anywhere else may be present around any corner.

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    3. Jankhir

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  9. The Vast Oceans

    1. The Outer Ocean

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      The Outer Oceans are considered to be tumultuous as one travels further from the continents, and therefore some of the most difficult to sail. The Outer Oceans are braved by Kumale ships and Yilvi traders. Beware, for more than just whirlpools and storms wait beyond the horizon.

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    2. The Inner Ocean

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      The Inner Ocean is the smallest of the two great oceans, but certainly the most bustling. Trade ships from the great nations of the world use the Inner Ocean as the hotbed of their enterprises with the rest of the world. However, the Era of Rivening devastated the Inner Ocean, and to this day Dracaim births his spawn in the broken ruins of the Kumale's dead homeland.

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